feat(admin): 优化用户界面动画与交互体验

- 调整倒计时音效触发时机为剩余5秒并添加新音频文件
- 为SvgIcon组件增加size属性以支持自定义图标尺寸
- 优化ActionButton组件的动画效果和视觉反馈
- 修复游戏页面组件卸载时未停止计时器的问题
- 重构音频控制器,改进音频预加载和播放逻辑
- 优化团队选择页面的卷轴动画和布局跳转逻辑
- 改进小组选择页面的视觉样式和响应式布局
- 增强CompetitionLayout组件的标题动画和内容显示逻辑
This commit is contained in:
2026-03-11 17:58:57 +08:00
parent b9c5886437
commit 41f7ba7b8a
12 changed files with 341 additions and 192 deletions

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@ -17,6 +17,8 @@ interface Props {
icon?: string
/** 本地 svg 图标名称 */
localIcon?: string
/** 图标大小 */
size?: string | number
}
const attrs = useAttrs()
@ -44,13 +46,13 @@ const renderLocalIcon = computed(() => props.localIcon || !props.icon)
<template>
<!-- 渲染本地 svg 图标 -->
<template v-if="renderLocalIcon">
<svg aria-hidden="true" width="1em" height="1em" v-bind="bindAttrs">
<svg aria-hidden="true" :width="size || '1em'" :height="size || '1em'" v-bind="bindAttrs">
<use :xlink:href="symbolId" fill="currentColor" />
</svg>
</template>
<template v-else>
<!-- 渲染 iconify 图标 -->
<Icon v-if="icon" :icon="icon" v-bind="bindAttrs" />
<Icon v-if="icon" :icon="icon" :width="size" :height="size" v-bind="bindAttrs" />
</template>
</template>

View File

@ -51,7 +51,7 @@ function handleClick() {
align-items: center;
justify-content: center;
cursor: pointer;
transition: all 0.1s ease;
transition: all 0.2s ease;
background: #eb5e55;
box-shadow: 0 8px 0 #fcc64f;
@ -62,6 +62,7 @@ function handleClick() {
&:hover {
transform: translateY(-2px);
filter: brightness(1.05);
box-shadow: 0 10px 0 #fcc64f;
}
&:active {
@ -76,7 +77,7 @@ function handleClick() {
border-radius: 40px;
.btn-text {
font-size: 24px;
font-size: 30px;
font-weight: bold;
letter-spacing: 2px;
}
@ -103,7 +104,8 @@ function handleClick() {
&:hover {
background-color: #fff;
transform: translateY(-2px);
transform: translateY(-3px);
box-shadow: 0 10px 0 #fcc64f;
}
&:active {

View File

@ -87,6 +87,7 @@ async function fetchSystemConfig() {
}
const showContent = ref(false)
const showSlotContent = ref(false)
function handleBack() {
emit('back')
@ -112,6 +113,12 @@ onMounted(() => {
setTimeout(() => {
showContent.value = true
}, 100)
// 延迟显示内容,等待标题卷轴展开
const delay = props.showTitle ? 800 : 100
setTimeout(() => {
showSlotContent.value = true
}, delay)
})
</script>
@ -131,12 +138,14 @@ onMounted(() => {
<div class="glass-overlay">
<!-- title -->
<section v-if="showTitle" class="title-section">
<Transition name="fade-slide-down" appear>
<div v-if="showContent" class="title-section">
<Transition name="scroll-unfold" appear>
<div v-if="showContent" class="title-wrapper">
<div class="scroll-bg" :style="{ backgroundImage: `url(${titleBgUrl})` }">
<h1 class="main-title">
{{ title }}
</h1>
<Transition name="fade-in-delay" appear>
<h1 v-if="showContent" class="main-title">
{{ title }}
</h1>
</Transition>
</div>
</div>
</Transition>
@ -144,7 +153,9 @@ onMounted(() => {
<!-- Main Content Slot -->
<main class="main-content">
<slot />
<div v-if="showSlotContent" class="h-full w-full flex flex-col items-center justify-center">
<slot />
</div>
</main>
<!-- Footer Action -->
@ -157,7 +168,7 @@ onMounted(() => {
class="back-btn" :style="{ visibility: showBack ? 'visible' : 'hidden' }"
:type="backBtnText ? 'text' : 'button'" :text="backBtnText || ''" :theme="btnTheme" @click="handleBack"
>
<SvgIcon v-if="!backBtnText" icon="mdi:arrow-left" class="arrow-icon" />
<SvgIcon v-if="!backBtnText" icon="mdi:arrow-left" size="40" class="arrow-icon" />
</ActionButton>
</div>
@ -166,14 +177,14 @@ onMounted(() => {
v-if="showNext" :type="nextBtnText ? 'text' : 'button'" :text="nextBtnText || '下一步'"
:theme="btnTheme" :disabled="nextDisabled" @click="handleNext"
>
<SvgIcon v-if="!nextBtnText" icon="mdi:arrow-right" class="arrow-icon" />
<SvgIcon v-if="!nextBtnText" icon="mdi:arrow-right" class="arrow-icon" size="40" />
</ActionButton>
<ActionButton
v-if="showNextBtn2" :type="nextBtnText2 ? 'text' : 'button'" :text="nextBtnText2 || '下一步'"
:theme="btnTheme" :disabled="nextDisabled" @click="handleNext2"
>
<SvgIcon v-if="!nextBtnText2" icon="mdi:arrow-right" class="arrow-icon" />
<SvgIcon v-if="!nextBtnText2" icon="mdi:arrow-right" class="arrow-icon" size="40" />
</ActionButton>
</div>
</footer>
@ -188,24 +199,36 @@ onMounted(() => {
margin: 10px auto;
width: 412px;
height: 165px;
display: flex;
justify-content: center; /* Ensure wrapper stays centered during expansion */
.scroll-bg {
.title-wrapper {
width: 100%;
height: 100%;
overflow: hidden;
display: flex;
justify-content: center; /* Keep the background image centered */
}
.scroll-bg {
width: 412px !important; /* Fixed width to prevent squishing during animation */
height: 165px !important;
position: relative;
background: no-repeat center center;
background-size: 100% 100%;
display: flex;
align-items: center;
justify-content: center;
padding-bottom: 10px; // 微调垂直位置,因为卷轴可能有视觉重心偏移
padding-bottom: 10px;
flex-shrink: 0; /* Prevent shrinking */
.main-title {
font-size: 2.6rem;
font-size: 2.5rem;
color: $text-color;
margin: 0;
letter-spacing: 4px;
text-align: center;
white-space: nowrap; /* Prevent text wrapping */
}
}
}
@ -320,6 +343,23 @@ onMounted(() => {
}
// Transitions
.scroll-unfold-enter-active {
transition: width 1.5s cubic-bezier(0.25, 1, 0.5, 1);
}
.scroll-unfold-enter-from {
width: 0 !important;
}
.fade-in-delay-enter-active {
transition: opacity 0.8s ease;
transition-delay: 1s; /* Wait for scroll to unfold */
}
.fade-in-delay-enter-from {
opacity: 0;
}
.fade-slide-down-enter-active,
.fade-slide-down-leave-active {
transition: all 0.8s ease;

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@ -93,9 +93,9 @@ export const useCompetitionStore = defineStore('competition', () => {
timerInterval.value = window.setInterval(() => {
if (timeLeft.value > 0) {
timeLeft.value--
// 剩余10秒播放倒计时音效
if (timeLeft.value <= 10) {
audioController.play('tick10')
// 5秒内播放倒计时音效
if (timeLeft.value === 5) {
audioController.play('boy5')
}
}
else {

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@ -1,28 +1,58 @@
import boy5 from '@/assets/audio/boy-5s.mp3'
import system10 from '@/assets/audio/boy-10s.mp3'
export type AudioType = 'start' | 'tick10' | 'flip' | 'boy5'
export class AudioController {
private audioContext: AudioContext | null = null
private static audioContext: AudioContext | null = null
private soundFiles: Record<string, string> = {}
private audioCache: Record<string, HTMLAudioElement> = {}
constructor(soundFiles: Record<string, string> = {}) {
this.soundFiles = {
tick10: system10,
boy5,
...soundFiles,
}
// 预加载关键音频
this.preload(['tick10', 'boy5'])
}
private initAudioContext() {
if (!this.audioContext) {
this.audioContext = new (window.AudioContext || (window as any).webkitAudioContext)()
if (!AudioController.audioContext) {
const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext
if (AudioContextClass) {
AudioController.audioContext = new AudioContextClass()
}
}
// 尝试恢复上下文(如果被挂起)
if (AudioController.audioContext?.state === 'suspended') {
AudioController.audioContext.resume().catch(() => {})
}
}
/**
* 预加载音频文件
*/
preload(types: AudioType[]) {
types.forEach((type) => {
const url = this.soundFiles[type]
if (url && !this.audioCache[type]) {
const audio = new Audio(url)
audio.preload = 'auto'
this.audioCache[type] = audio
}
})
}
/**
* 播放指定类型的音效
* 优先使用预设的音频文件,如果没有配置或加载失败,则使用 Web Audio API 合成音效
*/
async play(type: 'start' | 'tick10' | 'flip') {
async play(type: AudioType) {
// 确保音频上下文已初始化
this.initAudioContext()
// 尝试播放音频文件
if (this.soundFiles[type]) {
try {
@ -59,68 +89,83 @@ export class AudioController {
})
}
private playSynth(type: 'start' | 'tick10' | 'flip') {
this.initAudioContext()
if (!this.audioContext)
private playSynth(type: AudioType) {
if (!AudioController.audioContext)
return
const ctxTime = this.audioContext.currentTime
const gain = this.audioContext.createGain()
gain.connect(this.audioContext.destination)
const ctx = AudioController.audioContext
const ctxTime = ctx.currentTime
const gain = ctx.createGain()
gain.connect(ctx.destination)
if (type === 'start') {
const osc = this.audioContext.createOscillator()
osc.connect(gain)
// 开始音效:高音短促提示
osc.type = 'sine'
osc.frequency.setValueAtTime(880, ctxTime)
osc.frequency.exponentialRampToValueAtTime(440, ctxTime + 0.3)
gain.gain.setValueAtTime(0.5, ctxTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctxTime + 0.3)
osc.start(ctxTime)
osc.stop(ctxTime + 0.3)
}
else if (type === 'tick10') {
const osc = this.audioContext.createOscillator()
osc.connect(gain)
// 倒计时音效:急促的滴答声
osc.type = 'triangle'
osc.frequency.setValueAtTime(600, ctxTime)
gain.gain.setValueAtTime(0.3, ctxTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctxTime + 0.1)
osc.start(ctxTime)
osc.stop(ctxTime + 0.1)
}
else if (type === 'flip') {
// 翻书音效:使用白噪声模拟纸张摩擦
const bufferSize = this.audioContext.sampleRate * 0.5 // 0.5秒缓冲
const buffer = this.audioContext.createBuffer(1, bufferSize, this.audioContext.sampleRate)
const data = buffer.getChannelData(0)
// 生成白噪声
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1
}
const noise = this.audioContext.createBufferSource()
noise.buffer = buffer
// 滤波器:低通滤波器,模拟纸张的闷声
const filter = this.audioContext.createBiquadFilter()
filter.type = 'lowpass'
filter.frequency.setValueAtTime(400, ctxTime)
filter.frequency.exponentialRampToValueAtTime(3000, ctxTime + 0.1) // 频率快速扫过,模拟快速翻动
noise.connect(filter)
filter.connect(gain)
// 音量包络:快速淡入淡出
gain.gain.setValueAtTime(0, ctxTime)
gain.gain.linearRampToValueAtTime(0.8, ctxTime + 0.05)
gain.gain.exponentialRampToValueAtTime(0.01, ctxTime + 0.3)
noise.start(ctxTime)
noise.stop(ctxTime + 0.3)
switch (type) {
case 'start':
this.playStartSound(ctx, gain, ctxTime)
break
case 'tick10':
case 'boy5':
this.playTickSound(ctx, gain, ctxTime)
break
case 'flip':
this.playFlipSound(ctx, gain, ctxTime)
break
}
}
private playStartSound(ctx: AudioContext, gain: GainNode, time: number) {
const osc = ctx.createOscillator()
osc.connect(gain)
// 开始音效:高音短促提示
osc.type = 'sine'
osc.frequency.setValueAtTime(880, time)
osc.frequency.exponentialRampToValueAtTime(440, time + 0.3)
gain.gain.setValueAtTime(0.5, time)
gain.gain.exponentialRampToValueAtTime(0.01, time + 0.3)
osc.start(time)
osc.stop(time + 0.3)
}
private playTickSound(ctx: AudioContext, gain: GainNode, time: number) {
const osc = ctx.createOscillator()
osc.connect(gain)
// 倒计时音效:急促的滴答声
osc.type = 'triangle'
osc.frequency.setValueAtTime(600, time)
gain.gain.setValueAtTime(0.3, time)
gain.gain.exponentialRampToValueAtTime(0.01, time + 0.1)
osc.start(time)
osc.stop(time + 0.1)
}
private playFlipSound(ctx: AudioContext, gain: GainNode, time: number) {
// 翻书音效:使用白噪声模拟纸张摩擦
const bufferSize = ctx.sampleRate * 0.5 // 0.5秒缓冲
const buffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate)
const data = buffer.getChannelData(0)
// 生成白噪声
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1
}
const noise = ctx.createBufferSource()
noise.buffer = buffer
// 滤波器:低通滤波器,模拟纸张的闷声
const filter = ctx.createBiquadFilter()
filter.type = 'lowpass'
filter.frequency.setValueAtTime(400, time)
filter.frequency.exponentialRampToValueAtTime(3000, time + 0.1) // 频率快速扫过,模拟快速翻动
noise.connect(filter)
filter.connect(gain)
// 音量包络:快速淡入淡出
gain.gain.setValueAtTime(0, time)
gain.gain.linearRampToValueAtTime(0.8, time + 0.05)
gain.gain.exponentialRampToValueAtTime(0.01, time + 0.3)
noise.start(time)
noise.stop(time + 0.3)
}
}

View File

@ -41,6 +41,7 @@ onMounted(async () => {
})
onUnmounted(() => {
store.stopTimer()
stopPolling()
})
@ -135,7 +136,7 @@ async function handleNext() {
// 并在获取失败时尝试从 detail 获取(如果后端在详情接口也返回了时间)
const infoTime = store.currentQuestionInfo?.QuestionTime || (store.currentQuestionInfo as any)?.questionTime
const detailTime = (store.currentQuestionDetail as any)?.QuestionTime || (store.currentQuestionDetail as any)?.questionTime
const duration = Number(infoTime || detailTime || 120) // 默认值改为 120s 或者保持 10s用户说是 120s
const duration = Number(infoTime || detailTime || 120)
console.log('开始倒计时,时长:', duration, 'InfoTime:', infoTime, 'DetailTime:', detailTime)
store.startTimer(duration)
@ -199,19 +200,8 @@ async function fetchGetGameStatisticsData(_params: Api.Competition.QuestionAddPa
const { data } = await fetchGetGameStatistics(_params)
// console.log(data, 'data')
// 更新图表数据
// 假设接口返回格式为: [{ TeamName: '组1', Points: 10, ResultPotins: 5 }, ...]
// 需要根据实际接口返回结构调整映射逻辑
const list = (data?.data || []) as any[]
if (list && Array.isArray(list)) {
// 根据 TeamName 分组并去重(如果是同一个小组多条记录,可能需要合并,这里假设直接展示返回列表)
// 如果后端返回的就是每个小组一条汇总数据,直接映射即可
// 根据需求描述,返回的数据可能有多条同名小组记录,或者就是每个小组一条
// 鉴于示例数据中有重复的 TeamName (第一小队, 第二小队),这里做一个简单的去重或聚合
// 实际上 fetchGetGameStatistics 应该是返回统计数据,如果返回了明细,前端需要聚合
// 但看字段 Points 和 ResultPotins 像是统计值这里直接映射展示如果有重复名ECharts category 会自动处理或需要前端聚合
// 为了稳妥,这里按 TeamId 或 TeamName 聚合一下,取最新或求和?
// 假设返回的是当前所有小组的状态,直接映射即可
// 使用 Map 去重,以 TeamId 为准,保留最新的状态
const teamMap = new Map()
list.forEach((item) => {
@ -220,13 +210,6 @@ async function fetchGetGameStatisticsData(_params: Api.Competition.QuestionAddPa
if (item.UserAnswerFont) {
const parsed = JSON.parse(item.UserAnswerFont)
if (Array.isArray(parsed) && parsed.length > 0) {
// 如果 AnswerText 存在,取其长度;否则(如选择题)如果对象存在则算 1 个
// 逻辑:如果是填空/听写类AnswerText 是字符串,取长度?
// 根据需求:答题数量用 UserAnswerFont 里面 AnswerText 字段的 length 长度
// 注意AnswerText 可能是 "B" (选择题) 或 "汉字" (听写)
// 如果是数组,是否需要累加所有项的 AnswerText 长度?
// 假设 UserAnswerFont 是一个数组 [{"AnswerText": "..."}]
// 这里我们遍历数组累加长度
parsed.forEach((p: any) => {
if (p.AnswerText) {
answerCount += String(p.AnswerText).length

View File

@ -1,6 +1,8 @@
<script lang="ts" setup>
import { computed, onMounted, ref } from 'vue'
import { useRoute } from 'vue-router'
import groupType1 from '@/assets/imgs/user/group-type-1.svg'
import groupType2 from '@/assets/imgs/user/group-type-2.svg'
import startIcon from '@/assets/imgs/user/star-icon.svg'
import CompetitionLayout from '@/components/custom/user/CompetitionLayout.vue'
import { useRouterPush } from '@/hooks/common/router'
@ -98,8 +100,11 @@ onMounted(() => {
<NImage :src="startIcon" alt="star" class="star-img" width="180" height="187" :preview-disabled="true" object-fit="contain" />
</div>
</div>
<div class="group-name-tag">
<span class="sun-icon"></span>
<div
class="group-name-tag"
:class="index % 2 === 0 ? 'type-moon' : 'type-sun'"
:style="{ backgroundImage: `url(${index % 2 === 0 ? groupType2 : groupType1})` }"
>
{{ item.Name }}
</div>
</div>
@ -124,9 +129,9 @@ onMounted(() => {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 20px;
gap: 15px; // 减小间距
width: 100%;
max-width: 1200px;
max-width: 1400px; // 增加最大宽度限制,允许在一行放下更多
}
.group-item {
@ -135,7 +140,28 @@ onMounted(() => {
align-items: center;
cursor: pointer;
transition: transform 0.3s ease;
width: calc(20% - 16px);
// 适配不同屏幕宽度
width: calc(20% - 16px); // 默认一行5个 (100% / 5 ≈ 20%)
// 当总数大于10时启用紧凑模式一行6个
.grid-dense & {
width: calc(16.66% - 16px);
}
// 大屏下如果没启用紧凑模式依然保持一行5个或者根据需要调整
// @media (min-width: 1440px) {
// width: calc(16.66% - 16px); // 大屏一行6个
// }
// 小屏适配
@media (max-width: 1200px) {
width: calc(25% - 16px); // 中屏一行4个
.grid-dense & {
width: calc(20% - 16px); // 紧凑模式下中屏一行5个
}
}
margin: 0;
margin-bottom: 30px;
@ -154,8 +180,8 @@ onMounted(() => {
}
.icon-wrapper {
// width: 100px;
// height: 100px;
// 稍微缩小图标区域以适配更密集的布局
transform: scale(0.9);
position: relative;
display: flex;
align-items: center;
@ -170,31 +196,47 @@ onMounted(() => {
}
.group-name-tag {
margin-top: 10px;
background: #e0f2f1;
padding: 4px 16px;
border-radius: 16px;
font-size: 1rem;
color: $group-text-color;
margin-top: 5px; // 减小顶部间距
background-repeat: no-repeat;
background-position: center;
background-size: 100% 100%;
width: 180px; // 稍微缩小标签宽度
height: 72px; // 按比例缩小高度
display: flex;
align-items: center;
justify-content: center;
font-size: 1.2rem; // 稍微缩小字号
color: #5d4037;
font-weight: bold;
position: relative;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
border: 2px solid #fff;
// border: 1px solid #5d4037;
.sun-icon {
position: absolute;
right: -8px;
top: -8px;
font-size: 1rem;
&.type-moon {
padding-left: 27px; // 按比例调整 padding
padding-top: 8px;
margin-top: -5px; // 调整错落位置
}
&::before {
content: '🌸';
position: absolute;
left: -12px;
bottom: -4px;
font-size: 0.9rem;
&.type-sun {
padding-left: 40px; // 按比例调整 padding
margin-top: 5px;
}
// .sun-icon {
// position: absolute;
// right: 20px;
// top: 10px;
// font-size: 1rem;
// z-index: 2;
// }
// &::before {
// content: '🌸';
// position: absolute;
// left: -12px;
// bottom: -4px;
// font-size: 0.9rem;
// }
}
}

View File

@ -58,7 +58,8 @@ function handleBack() {
function handleNext() {
// 进入规则页面
routerPushByKey('user_rules')
// routerPushByKey('user_rules')
routerPushByKey('user_cover', { query: { activityId, groupsId, teamIds: teamIds.value.join(','), RoundType: RoundType.value } })
}
function selectTeam(_id: number) {
@ -73,20 +74,20 @@ onMounted(() => {
showBackground.value = true
}, 300)
// 2. 标题浮现 - 等卷轴展开一大半再出来 (卷轴动画约 1.5s这里设为 1200ms)
// 2. 标题浮现 - 等卷轴展开一大半再出来 (卷轴动画约 3s这里设为 2000ms)
setTimeout(() => {
showTitle.value = true
}, 1200)
}, 2000)
// 3. 列表出现 - 等卷轴完全展开并定住后再出 (卷轴动画结束需 1.5s这里给 1600ms)
// 3. 列表出现 - 等卷轴完全展开并定住后再出 (卷轴动画结束需 3s这里给 3200ms)
setTimeout(() => {
showList.value = true
}, 1600)
}, 2500)
})
</script>
<template>
<CompetitionLayout :show-back="true" :show-next="false" :show-title="false" @back="handleBack" @next="handleNext">
<CompetitionLayout :show-back="true" :show-next="true" next-btn-text="下一步" :show-title="false" @next="handleNext" @back="handleBack">
<!-- Scroll Content -->
<div class="scroll-container">
<!-- 卷轴背景动画容器 -->
@ -106,11 +107,8 @@ onMounted(() => {
<div class="scroll-content">
<TransitionGroup name="list-anim" tag="div" class="teams-grid">
<div
v-for="(item, index) in showList ? teams : []"
:key="item.id"
class="team-item"
:style="{ '--delay': `${index * 0.8}s` }"
@click="selectTeam(item.id)"
v-for="(item, index) in showList ? teams : []" :key="item.id" class="team-item"
:style="{ '--delay': `${index * 0.8}s` }" @click="selectTeam(item.id)"
>
<div class="icon-wrapper">
<img src="@/assets/imgs/user/team-title-icon.svg" alt="team-icon" class="h-full w-full object-cover">
@ -131,19 +129,22 @@ onMounted(() => {
<style lang="scss" scoped>
// 卷轴展开动画 - 变得更慢更优雅
.scroll-expand-enter-active {
transition: all 1.5s cubic-bezier(0.25, 1, 0.5, 1); // 持续时间加长到 1.5s,曲线更平滑
transition: clip-path 3s cubic-bezier(0.25, 1, 0.5, 1);
overflow: hidden;
}
.scroll-expand-leave-active {
transition: all 0.8s ease;
transition: clip-path 1.5s ease;
}
.scroll-expand-enter-from,
.scroll-expand-leave-to {
width: 0 !important;
opacity: 0;
transform: scaleX(0.9); // 稍微调整初始缩放
clip-path: inset(0 50% 0 50%);
}
.scroll-expand-enter-to,
.scroll-expand-leave-from {
clip-path: inset(0 0 0 0);
}
// 标题进场动画 - 更加缓慢浮现
@ -158,7 +159,7 @@ onMounted(() => {
// 列表进场动画 (使用 keyframes 实现更丝滑的渐入)
.list-anim-enter-active {
animation: list-enter 2s cubic-bezier(0.23, 1, 0.32, 1) both; // both 模式确保动画前后状态保留
animation: list-enter 1s cubic-bezier(0.23, 1, 0.32, 1) both; // both 模式确保动画前后状态保留
animation-delay: var(--delay);
}
@ -167,6 +168,7 @@ onMounted(() => {
opacity: 0;
transform: translateY(80px) scale(0.9);
}
100% {
opacity: 1;
transform: translateY(0) scale(1);
@ -191,7 +193,6 @@ onMounted(() => {
}
}
// 覆盖默认样式,因为这个页面设计比较特殊(卷轴)
.competition-layout :deep(.main-content) {
display: flex;
align-items: center;
@ -216,9 +217,10 @@ onMounted(() => {
display: flex;
align-items: center;
justify-content: center;
background: url('@/assets/imgs/user/team-bg.svg') no-repeat center center;
background: url('@/assets/imgs/user/team-bg-animation.svg') no-repeat center center;
background-size: 100% 100%;
transform-origin: center; // 确保从中心展开
will-change: clip-path; // 优化性能
&::before {
left: -15px;