1. 将原Pet实体重命名为UserPet,新增PetTemplate模板实体拆分宠物模板与实例数据 2. 调整IPetService泛型参数为IBaseService<UserPet> 3. 补充宠物模板相关字段与查询逻辑,完善创建默认宠物的流程 4. 替换所有Pet实体引用为UserPet,修正相关服务层查询与更新逻辑
91 lines
2.3 KiB
C#
91 lines
2.3 KiB
C#
using SqlSugar;
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namespace QYZH.InteractiveMagazine.Models.Entity
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{
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///<summary>
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///宠物进化链定义表
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///</summary>
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[SugarTable("PetEvolution")]
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public partial class PetEvolution : SqlSugarBaseEntity
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{
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public PetEvolution() { }
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/// <summary>
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/// Desc:所属宠物模板Id(关联PetTemplate.Id)
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/// Default:
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/// Nullable:False
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/// </summary>
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public long TemplateId { get; set; }
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/// <summary>
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/// Desc:阶段名称
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/// Default:
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/// Nullable:False
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/// </summary>
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public string StageName { get; set; }
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/// <summary>
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/// Desc:阶段等级
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/// Default:
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/// Nullable:False
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/// </summary>
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public int StageLevel { get; set; }
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/// <summary>
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/// Desc:进化所需成长值
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/// Default:
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/// Nullable:False
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/// </summary>
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public int RequiredGrowth { get; set; }
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/// <summary>
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/// Desc:前一形态Id(null表示初始形态)
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/// Default:
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/// Nullable:True
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/// </summary>
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public long? PreviousEvolutionId { get; set; }
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/// <summary>
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/// Desc:基础力量
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/// Default:0
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/// Nullable:False
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/// </summary>
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public int BaseStrength { get; set; }
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/// <summary>
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/// Desc:基础敏捷
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/// Default:0
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/// Nullable:False
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/// </summary>
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public int BaseAgility { get; set; }
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/// <summary>
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/// Desc:基础智力
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/// Default:0
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/// Nullable:False
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/// </summary>
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public int BaseIntelligence { get; set; }
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/// <summary>
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/// Desc:基础魅力
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/// Default:0
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/// Nullable:False
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/// </summary>
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public int BaseCharm { get; set; }
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/// <summary>
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/// Desc:进化类型: Normal, Special
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/// Default:Normal
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/// Nullable:False
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/// </summary>
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public string Type { get; set; }
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/// <summary>
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/// Desc:状态: Active, Inactive
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/// Default:Active
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/// Nullable:False
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/// </summary>
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public new string Status { get; set; }
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}
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}
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