Files
QYZH.InteractiveMagazine/QYZH.InteractiveMagazine.Models/Entity/PetEvolution.cs
glz 78b686f9e5 refactor: 批量新增枚举类型并完成实体、DTO、服务层枚举替换
- 新增30+业务枚举类型覆盖用户、宠物、商城、社区、积分等模块
- 完成实体类、DTO、服务层的字符串枚举替换为强类型枚举
- 修复用户状态枚举名称变更,将Frozen改为Disabled
- 新增批量发布社区消息接口与控制器实现
- 新增操作日志、积分管理、补偿任务相关服务与DTO
2026-06-08 16:57:44 +08:00

92 lines
2.4 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using SqlSugar;
using QYZH.InteractiveMagazine.Models.Enum;
namespace QYZH.InteractiveMagazine.Models.Entity
{
///<summary>
///宠物进化链定义表
///</summary>
[SugarTable("PetEvolution")]
public partial class PetEvolution : SqlSugarBaseEntity
{
public PetEvolution() { }
/// <summary>
/// Desc:所属宠物模板Id关联PetTemplate.Id
/// Default:
/// Nullable:False
/// </summary>
public long TemplateId { get; set; }
/// <summary>
/// Desc:阶段名称
/// Default:
/// Nullable:False
/// </summary>
public string StageName { get; set; }
/// <summary>
/// Desc:阶段等级
/// Default:
/// Nullable:False
/// </summary>
public int StageLevel { get; set; }
/// <summary>
/// Desc:进化所需成长值
/// Default:
/// Nullable:False
/// </summary>
public int RequiredGrowth { get; set; }
/// <summary>
/// Desc:前一形态Idnull表示初始形态
/// Default:
/// Nullable:True
/// </summary>
public long? PreviousEvolutionId { get; set; }
/// <summary>
/// Desc:基础力量
/// Default:0
/// Nullable:False
/// </summary>
public int BaseStrength { get; set; }
/// <summary>
/// Desc:基础敏捷
/// Default:0
/// Nullable:False
/// </summary>
public int BaseAgility { get; set; }
/// <summary>
/// Desc:基础智力
/// Default:0
/// Nullable:False
/// </summary>
public int BaseIntelligence { get; set; }
/// <summary>
/// Desc:基础魅力
/// Default:0
/// Nullable:False
/// </summary>
public int BaseCharm { get; set; }
/// <summary>
/// Desc:进化类型: Normal, Special
/// Default:Normal
/// Nullable:False
/// </summary>
public PetEvolutionTypeEnum Type { get; set; }
/// <summary>
/// Desc:状态: Active, Inactive
/// Default:Active
/// Nullable:False
/// </summary>
public PetEvolutionStatusEnum Status { get; set; }
}
}