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glz 866549873a refactor(pet): 重构宠物模块实体与接口
1. 将原Pet实体重命名为UserPet,新增PetTemplate模板实体拆分宠物模板与实例数据
2. 调整IPetService泛型参数为IBaseService<UserPet>
3. 补充宠物模板相关字段与查询逻辑,完善创建默认宠物的流程
4. 替换所有Pet实体引用为UserPet,修正相关服务层查询与更新逻辑
2026-06-05 18:10:34 +08:00

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namespace QYZH.InteractiveMagazine.Models.Dto.Pet;
/// <summary>
/// 宠物信息输出
/// </summary>
public class PetOutput
{
/// <summary>
/// 主键ID
/// </summary>
public long Id { get; set; }
/// <summary>
/// 用户Id
/// </summary>
public long UserId { get; set; }
/// <summary>
/// 宠物模板Id
/// </summary>
public long TemplateId { get; set; }
/// <summary>
/// 宠物模板名称
/// </summary>
public string? TemplateName { get; set; }
/// <summary>
/// 宠物昵称
/// </summary>
public string? Name { get; set; }
/// <summary>
/// 当前进化形态Id
/// </summary>
public long CurrentEvolutionId { get; set; }
/// <summary>
/// 当前进化阶段名称
/// </summary>
public string? EvolutionStageName { get; set; }
/// <summary>
/// 当前成长值
/// </summary>
public int GrowthPoints { get; set; }
/// <summary>
/// 累计喂养次数
/// </summary>
public int FeedingCount { get; set; }
/// <summary>
/// 当前皮肤Id
/// </summary>
public long CurrentSkinId { get; set; }
/// <summary>
/// 当前皮肤名称
/// </summary>
public string? CurrentSkinName { get; set; }
/// <summary>
/// 当前形态+当前皮肤 的图片列表按SortOrder排序
/// </summary>
public List<SkinImageOutput> CurrentImages { get; set; } = new();
/// <summary>
/// 宠物类型: Normal
/// </summary>
public string Type { get; set; } = string.Empty;
/// <summary>
/// 状态: Inactive, Active, Sleeping
/// </summary>
public string Status { get; set; } = string.Empty;
/// <summary>
/// 创建时间
/// </summary>
public DateTime CreatedAt { get; set; }
}
/// <summary>
/// 皮肤图片输出
/// </summary>
public class SkinImageOutput
{
/// <summary>
/// 图片Id
/// </summary>
public long Id { get; set; }
/// <summary>
/// 图片地址
/// </summary>
public string ImageUrl { get; set; } = string.Empty;
/// <summary>
/// 图片顺序
/// </summary>
public int SortOrder { get; set; }
}
/// <summary>
/// 喂养宠物输入
/// </summary>
public class FeedPetInput
{
/// <summary>
/// 宠物Id
/// </summary>
public long PetId { get; set; }
/// <summary>
/// 增加的成长值
/// </summary>
public int GrowthPoints { get; set; }
}
/// <summary>
/// 喂养宠物输出
/// </summary>
public class FeedPetOutput
{
/// <summary>
/// 宠物Id
/// </summary>
public long PetId { get; set; }
/// <summary>
/// 喂养前成长值
/// </summary>
public int GrowthBefore { get; set; }
/// <summary>
/// 喂养后成长值
/// </summary>
public int GrowthAfter { get; set; }
/// <summary>
/// 本次成长变化量
/// </summary>
public int GrowthChange { get; set; }
/// <summary>
/// 是否触发进化
/// </summary>
public bool HasEvolved { get; set; }
/// <summary>
/// 进化后的阶段名称(未进化则为空)
/// </summary>
public string? EvolvedStageName { get; set; }
}
/// <summary>
/// 喂养记录输出
/// </summary>
public class FeedingRecordOutput
{
/// <summary>
/// 记录Id
/// </summary>
public long Id { get; set; }
/// <summary>
/// 宠物Id
/// </summary>
public long PetId { get; set; }
/// <summary>
/// 用户Id
/// </summary>
public long UserId { get; set; }
/// <summary>
/// 成长值变化量
/// </summary>
public int GrowthChange { get; set; }
/// <summary>
/// 喂养前成长值
/// </summary>
public int GrowthBefore { get; set; }
/// <summary>
/// 喂养后成长值
/// </summary>
public int GrowthAfter { get; set; }
/// <summary>
/// 喂养类型: Normal, Special
/// </summary>
public string Type { get; set; } = string.Empty;
/// <summary>
/// 状态
/// </summary>
public string Status { get; set; } = string.Empty;
/// <summary>
/// 创建时间
/// </summary>
public DateTime CreatedAt { get; set; }
}